Chubby Pixel Shaders
I made some environment shader for an italian company that was made an mvp
Many materials of this game are made by me. There are shaders for trees, leaves, water, terrain, character
- Year
- 2022
- Area
- Game Development
- Stack
- unity, shader, glsl, c#
Vegetation Shader
The trees have a custom shader with also a custom impostor. So they optimized and rendered as a 4 vertices mesh and the impostor update based on the camera position. The shader also has a ramp toon effect where each step can be customized

Terrain Shader
The shader terrain is made to support up 4 texture. The texture can be blended with the terrain tool to create a nice effect. The sand, for example, has a custom lighting effect that improve a lot the result, it doesn't just render a texture but it create a nice reflection

Water Shader
The water shader is made combining and blending two normal textures together. Many parameters can be customized, like the color of the deep water and the color when near the ground or other objects

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